I smiled as I saw the System notification. I hadn’t had long to try and change things from my last time through, but hopefully I had done enough to keep things from being completely the same.

 

SYSTEM now fully initialized.

Local time suspended while individual updates commencing.

 

Please choose a class.

Please choose a profession.

You have unspent ability points.

You have unspent skill points.

 

ERROR: Due to population density of species [Human], some [Humans] in your area will be converted into other species to help fill crucial roles and limit environmental impact of SYSTEM integration.

 

CONGRATULATIONS! You have been randomly chosen to begin a new life as a new species. Your race is now [Lesser Incubus]. Due to the inconvenience, you have been granted 1 Greater, 1 Lesser, and 1 Least boon.

 

Please choose your boons now.

 

At least that much hadn’t changed. When the System came online, everyone on Earth got a Lesser and Least boon, for the ‘service interruption’. People who got race-changed got a Greater boon, as well, since they had to deal with a new body and all. There were other ways to gain boons in the future, but they were all extremely complicated and usually very dangerous. The System didn’t just give things away for free, after all.

 

Third-Tier Race

Greater Boon

 

Races may evolve with levels and after meeting certain requirements. Your race has evolved from the First-Tier [Lesser Incubus] to the Third-Tier [Greater Incubus]. Your racial abilities and skills will be increased to reflect this. Your attributes may change due to the increase in tier.

 

Greater Incubus

The Greater Incubus is the master statesman and spymaster of the Demonic races. A mastermind and a manipulator, they are more cunning than their lesser kin, while still retaining the sensual charm that their kind is known for. Those unfamiliar with demonkind assume they are like normal or lesser Incubi, to their misfortune, only realizing the truth when it is too late.

 

+30 CHA, +10 INT, +10 CON

Gain +3 CHA, +1 INT, +1 CON, +2 Attribute points per level

Gain Seduction, Diplomacy, and Intimidation as racial skills

All Charisma-based skills 25% more effective.

Immunities – Immune to Corruption, Fire, Poison, and Disease

Vulnerability – Vulnerable to Holy

Hellfire – Can summon and manipulate hellfire

Wings – Able to fly with batlike wings. Must be able to extend wings to fly. Cannot carry more than a light load and maintain flight.

Sensual Recharge – Engaging in acts of passion can increase MP and HP regeneration. More involved acts may transfer MP and HP from your partner to you.

Shapeshifting – Able to shapeshift into any humanoid form. Attributes do not change in new form, though may gain physical qualities of the new form (lizardfolk’s scaly hide providing armor, etc.)

 

This was really a no-brainer. One thing people learned quickly in the last timeline was that there were different ‘tiers’ to creatures in the System. Someone who was on Tier 2 was worlds more powerful than someone in Tier 1, even if their levels were only a couple apart. The same idea also applied to other parts of the system, such as classes, skills, weapons, and races. While having a high-tier race wouldn’t mean as much if I still started at Tier 1, Level 1, I’d still be able to dominate any of the other humans who were at the same level, and only first-tier creatures. Last time, I’d been a Lesser Seraphim. When I’d fought the Demon (a second-tier race), I’d been severely outmatched, even though I was equal to him in levels. Now, I was a Greater Incubus. There weren’t going to be many creatures that could stand up to me, not until the invasion.

 

Item Summoning

Lesser Boon

 

You have the ability to call any physical item you own to your hand. If another creature is holding or equipping the item, then they may attempt to resist to keep the item. The item teleports to your hand, and does not cross intervening space. The item must be in the same plane or dimensional space as you.

NOTE: Due to the Gerbwadar Financial Rebellion Treaty, any form of physical currency is excluded from this power.

 

Item summoning might not sound incredibly powerful at the outset, especially considering that people had inventories that grew with their levels, but that didn’t mean it didn’t have a place. After all, there was so much you could do with it, if you actually thought about it. There were spells and abilities that could search your inventory for weapons. They were very common amongst bodyguards, law enforcement, and the like, for obvious reasons. Item summoning would allow me to pass through a checkpoint unhindered, and then be armed and ready to go, if things got problematic. And that was just one of the potential uses. Really, it was an underrated utility ability that most people overlooked, in favor of some more flashy powers. I’d had to learn the hard way when fighting an item summoner in the last timeline. Damn bastard kept throwing a shield at me, and summoning it back to his hand.

 

Minor Creation

Least Boon

 

You can create any nonmagical item you wish through the use of mana. Items created in this way last for 1 hour before disappearing. Cost of items depends on complexity and materials. Currency cannot be created in this manner. Quality of the items depends on the user’s knowledge of their makeup and function.

 

This was another hidden gem that most people overlooked. After all, what use were nonmagical items in a magical world, right? Well, much like the summoning power, being able to create any tool at will was a big deal. Or, if you liked guns, being able to refill your magazine with bullets you created in that instant was potentially huge. The requirement to know about the item before you could make use of it was a problem for most. Me, I had a decade of knowledge to pull from that other people didn’t. That was a fairly decisive advantage, in my book.

 

Choose your class:

Note: Your list of available classes is based on your interests, memories, and soul affinities.

ERROR: Recursive Temporal Paradox detected. Class list altered. Please contact an administrator.

 

Knight: A knight is a melee combatant wearing heavy armor, who exists to stand as a shield between his friends and danger.

Fighter: Fighters are the quintessential warriors. Some become weapon-masters, able to use any kind of weapon with skill, while others specialize in one type, becoming deadly artists with their chosen weapon.

Rogue: A stealth-based class, well suited for scouting situations, finding traps or secret compartments, unlocking doors, and ruthlessly stabbing people in the spleen.

Monk: An unarmored warrior. May use some weapons, but is also a deadly foe unarmed. Increased ability to evade attacks. Body improves over time.

Warlock: Warlocks are spellcasters in name only. Their primary power comes from channeling otherworldly energy through their bodies, to create a variety of different effects. Boasts superior endurance amongst magic users.

Ranger: Rangers are hunters, who specialize in seeking certain types of prey. They are natural scouts, and few can match them in the wilds.

Dominator: A Dominator is one who seeks to take the will of other creatures, and crush it, suborning their will to his own. They are often lacking in direct offensive abilities, relying more on their thralls to do any actual fighting.

Scion of Vengeance: The Scion of Vengeance is an advanced version of several classes. The prerequisite to enter the class is to have been wronged greatly, and swear vengeance upon another party. Limited benefit against those the Scion has not sworn vengeance against.

 

The class selection was definitely different from what I had seen the first time I went through this process. The first four were familiar. A life full of fiction where knights in shining armor, skilled assassins, and powerful warriors like saiyans and jedi had filled my initial slate of classes with these and similar offerings. The last four, however, were quite interesting.

 

Warlocks were what most people called ‘demicasters’. They were able to use a variety of magical effects. Indeed, their signature ability, which was a blast of magical energy, barely used any MP, making them extremely reliable if you wanted consistent magical damage. The downside was that their abilities, while extremely cheap in terms of MP, were weaker in absolute terms than a Wizard’s spells. Still, a wizard had to rely on others to shield him, especially out in the wild. I wasn’t going to trust anyone with my defenses. Not this time.

 

Ranger was another class that was definitely well known to many. A scout class, they bridged the gap between warriors and full-on stealth types. They were deadly in any sort of natural terrain, and I’d seen more than one that had adapted to city life, as well. They had a series of ‘favored enemies’. Say the ranger hated Orcs. He could pick orcs as his favored enemy, and he’d gain some significant bonuses against them. The problem was that they were only ‘ok’ when facing against creatures that weren’t on the list of their favored enemies. A ranger that specialized in dragons would be less useful against robots than a fighter.

 

Dominator was another interesting class. Not as widely known as others, it essentially was a class devoted to forcing people to act as willing thralls, and obey your will. The appeal was obvious, especially considering that I wanted to get revenge on my enemies, and it was incredibly powerful, if you knew what you were doing, but there were a few glaring downsides to the class. First, it took time to break someone. You couldn’t just wave a hand, and turn them into your slave. You had to work at it. Second, they didn’t have great combat potential, relying on minions to do the fighting for them, and securing prisoners for them to break. This meant that they were usually the right-hand flunky of someone more powerful, rather than being actually powerful themselves. And finally, they were actively disliked and hunted once people learned what they could do. The reason they became flunkies was usually for protection. Not what I was wanting.

 

Now, Scion of Vengeance was a class I’d only heard about. It was a rare ‘transformation’ class, where you basically gave up your old class for the abilities of the Scion class. That sounded like a lot to give up, and it was, but the results were enough to speak for themselves. You were essentially turned into an avatar of Vengeance itself, and gained power and abilities suited to destroying the target of your vengeance, and everything and everyone in your path. If all you cared about was taking down, say, a Demon Lord who murdered your lover, then Scion was perfect for you. The problem was that, once you destroyed your target, you lost all that power, and died. That was great if you intended to do something desperate like kill off the guy and then join your loved one in the afterlife, but otherwise, it was ‘suboptimal’.

 

Which left me looking at only one real option.

 

Warlock

The Warlock is a master of primordial energies, channeling them into a small number of abilities that he can use nigh-indefinitely. While widely regarded as weaker than ‘pure’ casters, only a fool gets into a magical battle of attrition with a warlock. Not all warlocks are the same. All warlocks have a source of their arcane abilities, which affects their abilities to some degree, and may pose some restrictions on them. Warlocks with different power sources may have wildly different abilities.

 

Choose your power source:

Demonic (Disallowed due to race unless a pact is made with a more powerful demon)

Eldritch

Celestial

Necrotic

Blood

Chaotic

 

The different types of power sources were basically like different subclasses of Warlock. All of them were powerful, but they had various specialties, and their own risks. Demonic carried the risk of corruption. Eldritch was one of the more powerful types, but it carried the risk of madness. Celestial could be very powerful, but you needed to try and be ‘good’, or bad things happened. Same with the others. All of them had some kind of hidden sting to balance out the staying power that unlimited magic offered.

 

Blood Warlock

Blood Warlocks are the rarest of their kind. While regarded as being weaker by some, they have great power when it comes to dealing with living creatures. Blood Warlocks are some of the most feared of their class due to the insidious nature of some of their abilities.

 

+10 CHA

+2 CHA per Level

Blood Bolt – The standard magical attack of the Warlock class becomes a bolt of blood-red energy. Deals 50% more damage to living targets, 50% less damage to objects, Constructs, Undead, and Oozes.

Blood Magic – Can cast limited number of spells known to other classes. MP cost is 5x normal. Costs HP equal to the normal MP cost. Number of spells known equal to level. S~ᴇaʀᴄh the FɪndNovᴇl.nᴇt website on Gøøglᴇ to access chapters of novels early and in the highest quality.

Blood Control – If the blood warlock has a sample of another creature’s blood, they can attempt to control that creature’s body and mind through magic. The victim’s resistance is 50% less effective than normal.

Bloodthirst – The Blood Warlock has a compulsion to drink at least a cup of blood every day. Failure to drink blood every 24 hours results in their gaining a stacking 10% debuff to all actions, healing done and damage caused for every 24 hours they go without until they drink fresh blood.

 

I chose the Blood Warlock because it had the least severe downside out of the choices I had available to me. It did offer some interesting abilities, though. And while blood drinking might not be my favorite thing, it beat the hell out of madness!

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